Bundle The machines we grew up with Old computers and their software, running again on hardware you own today.
Bundle Landmarks nobody had to build Oddball landmarks put up by towns, clubs and people with a welder, some for a laugh and most in dead earnest.
Bundle Structures you can suddenly see Six ways to look at a structure that was always there and never visible.
Bundle Made out of what was already there Things whose material had a previous job, and does not pretend otherwise.
Bundle The sound was the part they got right Things whose whole idea lives in what you hear, not what you see.
Bundle Things that changed jobs Buildings and objects that lost their first purpose and found a stranger one.
Bundle Maps of the unmappable Maps of what usually goes unmapped: sound, shade, silence and film locations.
Bundle Ephemera that turned out not to be Things made to be thrown away, from magazines to web pages, kept anyway.
Bundle Watch it instead of reading it Things obvious the moment you watch them move, and hard to explain in a sentence.
Bundle No gate, no ticket, nobody guarding it Things standing in the open, with nobody collecting anything at the door.
Bundle Theory you can poke at Abstract ideas rebuilt as something you can spin, walk through or bet on.
Bundle Nobody told them it was obsolete Old formats kept going for the part the upgrade optimised away.
Bundle The complete run Media collected whole, from supercuts and golden-age comics to a year of ocean photography.
Bundle One pair of hands Things that exist because someone did the slow part themselves, for years if needed.
Bundle Be standing in the right place Each of these is invisible from anywhere else, or at any other time.
Bundle Sculpture you're allowed to use Four objects that would survive on looks alone, and are built to be used anyway.
Bundle From the screen into your hands Three tools where the output isn't a file — it's a thing you end up holding.
Bundle The colour is doing the structural work In each of these the colour is load-bearing, not applied afterwards.
Bundle The weight taken out Four things engineered to ask less of you — less weight, less bending, less fuss.
Bundle Only works in the thousands Four things that stop working the moment you take one of them on its own.
Bundle The failure it was designed around A valve that keeps a watch from bursting, a score that won't flatter a 42°C desert, a dispenser too heavy to skid, a bump that refuses to let go, and a cabinet that forgives the wall behind it.
Bundle Nowhere near finished Lifetimes' work, kept going for decades, and one game that will not let you leave.
Bundle The light does the rest Three things whose makers set the stage and then let light do the work.
Bundle Figures made to move Three sets of small figures, each made to move by a different century's method.
Bundle Officially, these don't exist Three records of things the official account says never happened.
Bundle Sleight of hand with the alphabet Four tricks played on letters, each one running in an ordinary browser tab.
Bundle The real thing, where a copy would have done Colour that runs through the clay, wool where the polyester usually goes, a CAD program that isn't a viewer, and the Dadaists' own printing.
Bundle Treated like the good stuff A pocket calculator, an LCD and a video game's clutter, each given the care usually saved for something grander.
Bundle Where the seam should be A photograph with no frames, a tapestry with no stills, a song with no cuts, an edit with no join, and a wheel where five names used to be.
Bundle Somebody went to the trouble A 1584 facade, a 1949 computer, a 1990 dungeon crawl, fifty states in six kilos, and a stationery shop — each kept going by somebody's disproportionate effort.
Bundle The same story, in a language it wasn't written in Three old things carried into a medium their makers never saw.
Bundle Put there for the one person who'd notice Five details their makers buried instead of showing.
Bundle The face outlived the machine behind it You know the face; nothing you remember is still behind it.
Bundle One place living inside another Each of these moved into a container somebody else had already built.
Bundle The limit is the material Three tools that treat a technical constraint as the thing worth working in.
Bundle Out of the spare room, onto the street Each of these started as one person's private habit and ended up on a corner.