The same real building, scanned as a Gaussian splat, is a daylight detective game (Undeveloped, about 30 minutes: photograph the traces a missing photographer left behind) and a horror game with a wind-up lamp (RESIDUE, about 20 minutes). There are no modelled meshes or hand-made collision, just the scan. Best with a keyboard and mouse. The scene is by Christoph Schindelar.
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