Each course builds a complete game on a period machine in its period language: Safe Cracker in Commodore 64 BASIC, Dash on the NES in 6502 assembly, Flock on the Amiga in 68000 assembly. Meteor Storm’s first lesson shifts a pixel across a byte boundary, so the bit-level idea lands before any theory. There is a machine-neutral Basics route for people who have never programmed.
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