Each pixel follows light along a geodesic of curved spacetime, in real time on your GPU. Drag to orbit, or fly with W/S and the arrow keys. Toggle the accretion disk, stars, planets, reflective or glass spheres, and a checkered horizon to see how lensing bends each. Sliders set curvature and ray steps, so a slow laptop can trade quality for speed.
Featured in: Theory you can poke at